Hello!
I'm kind of new to Karma, Solaris and the whole LOP context so please forgive any lack of knowledge.
I'm trying to transition from using Mantra to Karma and stage on a project I am working on and I've come across the first hurdle I haven't been able to solve by reading up on the documentation. I am rendering very thin curve geometry and I was looking for a setting in Karma that would be equivalent to the "vm_geometryfilterwidth" parameter you can add for Mantra so that when geometry approaches sub-pixel the renderer always keeps the geometry x amount of pixel in width but compensates by lowering the alpha value instead. Doing this so that I won't have to increase the pixel samples to un-godly amounts just to cleanly render a constant shaded spline without having the thinnest parts flicker in and out of existence.
Any advice on this is greatly appreciated, thank you so much for the read!
Karma - Render properties for rendering thin splines
1206 1 1- underscoreus
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- blakshep
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