Simulation Small Scale Fluids with Surface Tension

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Hello, i'm trying to simulate a parfume bottle dives into a water tank and create nice tendrils with smooth splashes but i haven't seem to achieve what i'm looking for. Can someone be able to guide me through which settings i need to play with to get the results i'm looking for.

I'm playing with this paremeters mostly

Velocity Smoothing 0.1


Time Scale = 0.7
Substeps = 4-6

Reseeding = Surface Oversampling = 1.5, Oversampling Bandwith 1.5
Particle Seperation

Collision > Velocity Scale = .8
Surface Tension = 0.05



Image Not Found


Image Not Found
Edited by raumafu - Aug. 21, 2023 03:32:48

Attachments:
Discord_3JBOHAphzR.png (593.8 KB)
parfume_bottle2.bgeo.sc (4.2 MB)
Parfume_Splash_v008.hiplc (1.6 MB)

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Hello, I modified your gravity to normal and used keyframes to modify the collision speed. The speed slowed down when entering the water.(I can not speak English.The above is a computer translation.i'm not a professional.)
before repair

After repair

Attachments:
Snipaste_2023-09-09_09-46-16.png (1.9 MB)
Snipaste_2023-09-09_09-45-33.png (1.4 MB)
Parfume_Splash_v008 (1).hiplc (1.7 MB)

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