FX Labs Building Generator, cloud point rotation and madness

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I am a noob, at serious risk of mental breakdown. My initial excitement at the wonders the Building Generator promised was replaced by maniacal howling at the moon.

I have seen a couple of other people struggling with this in this forum and discord, but not solution has been found yet.

I am using the latest production build of Houdini Indie and Unreal Engine 5.2.1

I have followed both of Simon's tutorials (Titan project and Games Workshop) and both times I have run into the same problem which is the point cloud orientation. If before the clean node (placed after unreal input) there are a few parallel rows of the asset, after this node the result is that each asset appears to be orienting to the side: there is an outline of a square/cube, but the assets are rotated by 90 degrees.

I have repeated the project from scratch 3 times and get the same result. I am confident i have set up the pivot points correctly.

I would be very grateful for any help.
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