How to recompute the normal with VEX?
1130 3 0- 1723073548
- Member
- 2 posts
- Joined: July 2023
- Offline
- olivierth
- Member
- 1075 posts
- Joined: April 2017
- Offline
- BabaJ
- Member
- 2127 posts
- Joined: Sept. 2015
- Offline
- tamte
- Member
- 8785 posts
- Joined: July 2007
- Offline
in Point Wrangle:
- if you don't have N attribute on polygonal geo yet, then simply writing
will create it based on topology
- if you already have N attribute, then you can check Bindings/Update Normals If Displaced
but then you need to modify v@P for it to trigger such update, so if your Wrangle doesn't modify v@P, you can do at least this to trigger the update:
- if you don't have N attribute on polygonal geo yet, then simply writing
v@N;
- if you already have N attribute, then you can check Bindings/Update Normals If Displaced
but then you need to modify v@P for it to trigger such update, so if your Wrangle doesn't modify v@P, you can do at least this to trigger the update:
v@P;
Edited by tamte - Sept. 13, 2023 01:24:55
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
-
- Quick Links