Hi!
I did this RBD sim that moves packed primitive leaves along the ground when a car drives by:
Is there an established workflow that would allow me to use the position and orientation attributes of these points to now drive the position and orientation of vellum objects in a vellum simulation on unpacked versions of this geo (so that they have the same general motion but have additional vellum deformation on top of them)?
Thanks!
Anson
Using Vellum As a Post Process for RBD Sim
735 1 0- AnsonSavage
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- kushdas
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