fairly new to the HDA creation, but I have a tool that solved a very common issue for me. Getting models from different places, I often had the need to create a spline from objects to then drive a dynamic simulation, or just to re-model a more clean geometry. Could be ropes, branches, pipes etc. Quickly realizing it's a big rabbit hole with tons of model variables, the HDA has grown in scope. It's still work in progress, but I've tried to iron out the main bugs I could find along with making a clean UI.
The tool has a few different built-in solutions to tackle some of the models I've come across.
You either need uncapped geometry, or group the end cap(s) manually.
You can feed in your own custom edge loop for the calculations, or let the tool calculate it for you.
For non-quad meshes, it supports a growth method and internally quad re-meshing the input model using the new H20 quad re-mesher.
It also gives you the option to center the new spline points on primitives or points on the model, along with some resampling options.
Known issues/bugs:
- If the input geometry is reversed, the spline will "offset" to be outside the original geometry.
- Would like for a more automated approach to detect ends on the model.