Attach Static Geo to Moving Sim

   1135   4   0
User Avatar
Member
76 posts
Joined: Jan. 2019
Offline
Hi,

I'm trying to attach some static geo to a moving sim, but it's not working. I have tried every workflow I know, but no dice.
Ive tried: point deform, transform pieces, VEX, youtube tutorials, older forum posts...I mean nothing works. I must be missing something simple.
I have included a folder with the static geo, as well as 24 frames from my sim.

***EDIT: THE STATIC CURVES MUST MAINTAIN THEIR ORIGINAL POSITIONS. The geo is from a speedtree, so they cannot be randomly scattered. I just need them to move with the rest of the geo and maintain their orientations.***

Any help would be greatly appreciated.

Thanks,

Files (60.4 MB):
https://www.dropbox.com/scl/fo/jfndsoyo4rhnod2kbaiz7/h?rlkey=4fmo4shzf46pid93rohzsdewj&dl=0 [www.dropbox.com]
Edited by TheDude123 - Dec. 13, 2023 10:39:35
User Avatar
Member
2625 posts
Joined: June 2008
Offline
Try a rivet.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
708 posts
Joined: Feb. 2017
Offline
You can do it this way. but its not very fast.
It would be better to scatter the small twigs on your tree.

Cheers
CYTE

Attachments:
AttachtoTree.hip (103.5 KB)

User Avatar
Member
76 posts
Joined: Jan. 2019
Offline
Thank you both for the ideas. ONE NOTE: the geo curves are from a speetree...so they cannot be randomly scattered. They have to maintain their original positions. I just need them rigidly attached to their parent branch so they maintain their original orientations when moving.
Edited by TheDude123 - Dec. 13, 2023 10:40:13
User Avatar
Member
4 posts
Joined: Nov. 2018
Offline
Try packing all the curves using the Assemble sop and then point deforming. The smaller branches will stay rigid but will update orientation/position and follow your wire sim.

Attachments:
branch_deform_001.hip (179.5 KB)

  • Quick Links