In solaris, when i use editmaterial to lodad one material from materiallinker, some nodes changed to GenericShader. if i edit some other shaders such as ArnoldShader, all nodes bacame GenericShader.
can it fully reconstruct the shadingnet?
is it editmaterial's bug or I misunderstand it?
754 1 0- luoqiulin
- Member
- 306 posts
- Joined: May 2007
- Offline
- alexwheezy
- Member
- 318 posts
- Joined: Jan. 2013
- Offline
If I remember correctly, there is no custom shader translator for Arnold, so the default is always just a generic one.
https://www.sidefx.com/docs/houdini/solaris/shader_framework.html#writing-a-custom-shader-translator [www.sidefx.com]
https://www.sidefx.com/docs/houdini/solaris/shader_framework.html#writing-a-custom-shader-translator [www.sidefx.com]
-
- Quick Links