is it editmaterial's bug or I misunderstand it?

   754   1   0
User Avatar
Member
306 posts
Joined: May 2007
Offline
In solaris, when i use editmaterial to lodad one material from materiallinker, some nodes changed to GenericShader. if i edit some other shaders such as ArnoldShader, all nodes bacame GenericShader.
can it fully reconstruct the shadingnet?
https://vimeo.com/user3971456/videos [vimeo.com]
User Avatar
Member
318 posts
Joined: Jan. 2013
Offline
If I remember correctly, there is no custom shader translator for Arnold, so the default is always just a generic one.
https://www.sidefx.com/docs/houdini/solaris/shader_framework.html#writing-a-custom-shader-translator [www.sidefx.com]
  • Quick Links