Hello
I'm trying to create a rainy scene, I created rain system with some ripples but when I pre simulated tiny splashes and cached them into different bgeo.sc files I was not successful in making them spawn on points scattered on a plane, these points also have different seeds on every frame, I tried copy to points but it did not work because I'm missing a lot of adjustments.
I'm trying to make splashes that have different file name and animation to appear where/when a point show up and stay in scene until its animation is completed
Any guidance or help will be much appreciated
Thank you very much
Spawn splashes on points
1000 2 0- ralfkon
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- cncverkstad
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Hm please post a Scene ...
make grid
use bounding box i pop's to specified Group Ground Then in wrangle
use that point's on already done splashes. (that you feeding from switch)
"exp"
point("../foreach_begin1/",0,"ground_time",0)..
Just post what you have ...
make grid
use bounding box i pop's to specified Group Ground Then in wrangle
v@v = set(0,0,0); if(i@stopped == 0) { f@hit_frame = @Frame; } i@stopped = 1; i@group_stopped = 1; f@ground_time = @Frame - f@hit_frame; if(i@ground_time > 8) { i@dead =1; }
"exp"
point("../foreach_begin1/",0,"ground_time",0)..
Just post what you have ...
Conservation of Momentum
- ralfkon
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- 11 posts
- Joined: Nov. 2016
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