WIP Tilling Physics Drop [GameArt]

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Sometimes ago I have been working on workflow allowing to make tilling textures from models. I manage to improve algorithm and make it work in Unreal and Houdini (Unity support coming soon).

The best part is besides models from disc with usage of Unreal RenderToTexture_LevelBP you can any models from project folder


It support some common textures packing on inputs and outputs. Models and randomized based on probability,scale nad rotation.



Since it is based on seed system it is possible to make atlas of textures that are tilling perfectly between them.




More info, tool and introduction video coming soon.
Edited by Gand - Jan. 8, 2024 17:00:09

Attachments:
UnrealEditor_zVf3qyPVsx.png (1.6 MB)
DonutsScreenshot.png (4.4 MB)
hindie.steam_QVoYbWNgPD.png (54.2 KB)
hindie.steam_gcX22Pa4An.png (15.1 KB)
UnrealEditor_gbVhHBGnMp.png (37.7 KB)
hindie.steam_xXhsIgeHK0.png (50.8 KB)
BoltsAtlas.png (5.9 MB)
efkNDp8KaL.jpg (739.6 KB)

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