Are there any plans to make Houdini Engine support sending `Groom` and `Geometry Cache` assets to be sent to Unreal without having to export/import? Either through `Node Sync > Fetch` or through HDAs?
My understanding is that currently these type of assets need to be exported as alembic files and use Unreal's type specific import options.
Alembic Export for Groom and Animated Geometry Cache
582 0 0- YoKaigen
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