Hi guys,
Please take a look at the image below. Did you experience something like this in the Houdini? If yes, how can I fix it?
Thanks for helping.
Houdini odd viewport issue..!
1059 6 0- Masoud
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- jsmack
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- kodra
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Don't think it's expected especially the last one. Unless you mean we should expect Houdini to act weirdly (we all do, right.)
Believe it or not, Houdini is a DCC where basic feature like scaling an object can be broken. Like this:
The solution is to avoid obj level transform... or to avoid using Houdini.
Believe it or not, Houdini is a DCC where basic feature like scaling an object can be broken. Like this:
The solution is to avoid obj level transform... or to avoid using Houdini.
Edited by kodra - Feb. 2, 2024 20:40:54
- jsmack
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kodra
Don't think it's expected especially the last one. Unless you mean we should expect Houdini to act weirdly (we all do, right.)
Believe it or not, Houdini is a DCC where basic feature like scaling an object can be broken. Like this:
Houdini is the only DCC which doesn't lie to you. You're not simply scaling an object, as in some geometry, you're scaling space itself--anything within that space will inherit the scale such as handles and cameras including the viewport camera.
I consider it a feature, as it reminds you that you're doing something wrong, such as using a non-uniform scale at the object level.
- kodra
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jsmackkodra
Don't think it's expected especially the last one. Unless you mean we should expect Houdini to act weirdly (we all do, right.)
Believe it or not, Houdini is a DCC where basic feature like scaling an object can be broken. Like this:
Houdini is the only DCC which doesn't lie to you. You're not simply scaling an object, as in some geometry, you're scaling space itself--anything within that space will inherit the scale such as handles and cameras including the viewport camera.
I consider it a feature, as it reminds you that you're doing something wrong, such as using a non-uniform scale at the object level.
You might notice that in my screenshot, the scale is (5, 1, 1), but the viewport is stretched much more than 5 times. You can tell by the number markers on the grid.
People can see that and be like "it's a feature" never fail to amaze me. Houdini users trust this software so much, to a point they rather believe it instead of their own eyes.
It's really a cult.
Edited by kodra - Feb. 2, 2024 22:21:59
- Ondrej
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You can "fix" the issue by homing after jumping between levels. It's caused by the object scales sneaking into the view transform, which homing will rebuild, and is a bug. The pickle we're in is that Hide Other Objects mode is really a "Hide Other Objects and Switch to Local Space" mode, with this last part being a surprise to many users. This bug has somewhat disguised this.
- Ondrej
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