Greetings!
I'm digging in to the various ways to customize Metahumans and one thing I was looking into was creating custom hair. I've found a few good examples, but so far all the examples of either grooming or transferring hair from Houdini to Unreal always use short hair as the example.
I tried to use the same workflow with long hair, and it starts out fine, but as I'm trying to use guidegroom (sculpt mostly) it eventually gets out of control and my attempts to undo what I've managed to do always ends with me starting over.
So, is there a trick or some words of wisdom anyone can share when it comes to creating long (in this case curly) hair?
I feel like this is a good way to quickly customize a Metahuman since the hair is extremely limited in MHC.
Thanks,
Paul