Karma XPU noise
1741 11 1- jumax
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I am trying to render something in Karma XPU and I can't seem to get rid of the noise. Just for a test I left it running with super high pathtraced samples and reflection and refraction limit and as you can see at 30 mins I am still getting noise on the edges of the bottle. I know I can use the denoiser but I am trying to understand the settings a bit.
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- brians
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Hi Brian
I have tried various lighting setups and shaders, with and without dispersion but it seems XPU is not capable to remove noise without denoiser. I am trying to understand how the settings work so I am not using the denoiser at the moment.
In the attached image have 512 path traced samples and 6 light samples even after 9 mins there is no resolution. in the previous examples I let it run for 30 mins and there was not enough improvement.
I have tried various lighting setups and shaders, with and without dispersion but it seems XPU is not capable to remove noise without denoiser. I am trying to understand how the settings work so I am not using the denoiser at the moment.
In the attached image have 512 path traced samples and 6 light samples even after 9 mins there is no resolution. in the previous examples I let it run for 30 mins and there was not enough improvement.
Edited by jumax - Feb. 26, 2024 02:13:22
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- jsmack
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jumax
In the attached image have 512 path traced samples and 6 light samples even after 9 mins there is no resolution. in the previous examples I let it run for 30 mins and there was not enough improvement.
512 samples isn't very many. Some paths could take 10s to 100s of thousands of samples to clean up.
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