Landscape Spline input - No attrib for mesh vertical offset
910 1 0- Skyhook_Games123
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- Cody Spahr
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The Unreal parameters we expose as attributes are usually based on what we feel would be used more often by users. Mesh Vertical Offset can still be adjusted with the use of Uproperties. for example, setting a point attribute `@unreal_uproperty_SegmentMeshOffset = 1000;` will change the Mesh Vertical Offset by 1000.
But to be fair, it does seem weird all properties except 1 are exposed. I will write this as an RFE, it makes sense this is should be an attribute.
Thanks for pointing this out!
But to be fair, it does seem weird all properties except 1 are exposed. I will write this as an RFE, it makes sense this is should be an attribute.
Thanks for pointing this out!
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