Day 24 | Character | Crowd Motion Path | Image

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The Day 24 challenge is the Crowd Motion Path node. This is the last node of character week! SideFX Labs week starts tomorrow!



Here is a scene file [media.sidefx.com] with some examples from the video.
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I just understood how to use it!

Attachments:
Day24_CrowdMotionPath.png (993.1 KB)

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Crowd Motion Path

Attachments:
Day24_CrowdMotionPath.jpg (1008.7 KB)
Day24_CrowdMotionPath.png (3.5 MB)

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Tried few hours with this node but still can't work it out.. here is my WIP..
Thanks for SideFX content library for the Erik Rig.

Attachments:
test.jpg (339.2 KB)
process.png (1.2 MB)

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Day 24 - Crowd Motion Path
Edited by heytensleon - March 24, 2024 08:51:02

Attachments:
mardini_examples_day24_CrowdMotionPaths.karmarendersettings.0001.jpg (284.1 KB)
viewport.png (543.7 KB)

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Day24_Crowd_Motion_Path_SOP

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Day24_Crowd_Motion_Path_SOP.jpg (357.9 KB)
screenshot.png (3.3 MB)

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Day24_CrowdMotionPaths

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Day24_CrowdMotionPaths.karmarendersettings.0064.jpg (254.5 KB)
Day24_01.png (1.4 MB)

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Day 24 - Crowd Motion Path
Edited by JanHebein - March 24, 2024 11:52:48

Attachments:
crowdpath.jpg (2.1 MB)
solaris.jpg (113.6 KB)
obj setup.png (1.4 MB)

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Day24 - Crowd MotionPath SOP

Asset:
https://booth.pm/ja/items/4360118 [booth.pm]

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comp_7.0051.png (2.5 MB)
mardini2024_day24_ss.png (1.0 MB)

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AM 24 Crowd Motion Path

Much fun, got some wonky normals when I tried to use upward going curve as a motion path, but found a way to hack it somehow.

Attachments:
Crowd.0377.png (1.7 MB)
houdini_zsp8epxAQC.jpg (699.7 KB)

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Day24 :: Crowd Motion Path
i have an issue with rendering idk why.



Attachments:
Day24_CrowdMotionPath.png (1.4 MB)
Day24_CrowdMotionPath_proof.png (669.5 KB)

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Power of RGB

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submit2_day24.jpg (290.2 KB)
submit1_day24.jpg (300.7 KB)
badger_day24.jpg (428.3 KB)

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Day 24

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v03_00.jpg (262.5 KB)
screengrab_day24.PNG (642.0 KB)

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Day 24 - Crowd Motion Path

Attachments:
render.png (2.5 MB)
Screenshot 2024-03-24 212505.png (980.0 KB)

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This was such an interesting day and node

Attachments:
24_Crownd_Motion_Path.png (269.6 KB)
viewport.png (1.4 MB)

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While I'm starting to be familiar with KineFX, I never had the opportunity to learn these agents and crowd stuff. Always too scary! So this was the opportunity, no more excuses.

I must thank and recommend this Youtube serie from Juanjo Martínez which made my day! https://www.youtube.com/watch?v=VhQdrXqHeNc&list=PLyzn6-dYuCbFby6Ynlk5ziOM-YsTRw68K&index=1 [www.youtube.com]

So I ended up configuring the correct ground collisions (feet that stick to the ground and not slide) and some offsets (the dancing is not fully sync), some motion randomization and avoidance for my little dancing band. Also took some time to discover how to import agents into Solaris for Karma shading (thanks to SideFX documentation). Preview animation attached.

Anyways, basics learned thanks to Mardini; I'm not scared by crowds anymore (I still do IRL) and now curious to progress into character animations. What a week!
Edited by oliviacefai - March 24, 2024 20:30:14

Attachments:
olivia_cefai_mardini2024_crowd_motion_path_01_srgb.png (2.6 MB)
olivia_cefai_mardini2024_crowd_motion_path_makingof1.jpg (837.6 KB)
animation_preview.mp4 (11.8 MB)

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Day 24 - Crowd Motion Path
Edited by sanpotaro - March 24, 2024 21:16:50

Attachments:
24_Crowd_Motion_Path.jpg (48.1 KB)
24_Crowd_Motion_Path_Netwok.png (631.2 KB)

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Day 24 : Crowd Motion Path -- DUNE !

Attachments:
CrowdMotionPath_4K.png (11.4 MB)
Capture d’écran 2024-03-24 212254.png (2.4 MB)

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24

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crowd.jpg (397.9 KB)
Screenshot 2024-03-25 011659.jpg (241.2 KB)

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Day 24 Crowd Motion Path

This was fun! (but I hadn't enough time,even fewer than in the last days)
Anyway: 'To infinity and beyond!'



Edited by Elinn_or - March 24, 2024 21:42:07

Attachments:
crowdmotionpath_render_NH.jpg (916.4 KB)
crowdmotionpath_screenshot_NH.jpg (432.9 KB)

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