I know that you can use constraints to hold separate parts of a model together in an RBD simulation, but is there a simpler way without using constraints, like parenting them together to be regarded by the solver as one piece, or would this not be possible with RBD sim?
For example, If you want to keep a car tyre and wheel rim connected after a crash.
Holding model parts together without constraints in RBD?
886 8 1- litote
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Thanks, that works, but I would also like to fracture the two connected objects and apply constraints while treating them as one object. I am probably asking too much to do this without the more complicated constraint method.
I can add constraint to the two parts, but the constraints will not link the two together, rather the constraints are built separately on each part.
I can add constraint to the two parts, but the constraints will not link the two together, rather the constraints are built separately on each part.
Edited by litote - March 31, 2024 05:27:59
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before fracturing you can assign the same s@name to your elements that you want to be together
then in RBD Material Fracture or Voronoi Fracture nodes set Connectivity Partition to None
it will treat those pieces as one and still fracture and create constraints based on the voronoi cells only, ignoring the connectivity
then in RBD Material Fracture or Voronoi Fracture nodes set Connectivity Partition to None
it will treat those pieces as one and still fracture and create constraints based on the voronoi cells only, ignoring the connectivity
Tomas Slancik
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yes, that should be correct
Voronoi Fracture should already compute constraints for you so you can also just connect RBD Configure (instead of Assemble) and RBD Constraint Properties after and pass both outputs from Voronoi Fracture through them
Voronoi Fracture should already compute constraints for you so you can also just connect RBD Configure (instead of Assemble) and RBD Constraint Properties after and pass both outputs from Voronoi Fracture through them
Edited by tamte - March 31, 2024 22:22:30
Tomas Slancik
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- litote
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Thanks for your added info.
I used it to simplify my setup, and also did away with the Attribute Wrangle to set s@name, since a Merge node seemed to be all I needed. How does it look to you? Setting Connectivity Partition to None was the key -- thanks again, brilliant tip!:
Simplified setup... [ibb.co]
Project hip file... [uploadnow.io]
I used it to simplify my setup, and also did away with the Attribute Wrangle to set s@name, since a Merge node seemed to be all I needed. How does it look to you? Setting Connectivity Partition to None was the key -- thanks again, brilliant tip!:
Simplified setup... [ibb.co]
Project hip file... [uploadnow.io]
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