Source Code for Houdini relations

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Hello,

I am currently working on a Uni project, in which I want to create a Starling Flocking Motion in a 3D Matrix of LEDs.
I have found a tutorial for Houdini that enables me to create this motion in a very nice way.

In order to now translate this idea onto addresable LEDs, I would like to know what exactly the program is doing (in code)
to achieve that motion. The relation between particles and follow objects, etc.

Now my question:

Is there a way to gain a complete source code through Houdini, which I could then adapt and
use in order to translate the houdini motion onto my LEDs by using a Arduino.

I have attached some pictures for the relations of the flocking motion.

Thank you in advance.

Attachments:
Screenshot 2024-05-13 155056.png (27.8 KB)
Screenshot 2024-05-13 155038.png (27.2 KB)

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Hi,

Unless they are code based nodes or VOP based nodes (POPVOP, POP Attract, etc) where you can view the generated VEX code, you have to make educated guesses.

You can right click on the VOP node i.e. POP Attract node -> VEX/VOP Options -> View VEX Code...

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

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Late to the party, but you can always look into the Boids algorithm that Houdini flocking is based on. Tons of info about that online
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