KarmaXPU mix node

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Hey! I'm working on a big project that is based on KarmaXPU only. Now I'm trying to create some materials with MaterialX and I just found out that it's not yet possible to mix multiple materials with XPU only with CPU(too slow) there is any way to override this? maybe other nodes that can do the same thing like the mtlxmix node? I really need it to work on XPU and my project based on that.

the mix node works fine with the displacement but not with multiple materials. With XPU my render is gray and with CPU it's working well.

Help me solve that, please!!!!!

btw the error log that I'm getting is: KarmaXPU: ShaderGraph _sg_s_83357B69884D8B4A has rootnode-type not handled by XPU, skipped

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Is there any chance you can make the image bigger, its impossible to read.
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Hi!

Currently in H20 there is a limitation that you can use only one Mix MTlX shader on a material to combine surface shaders.
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