- user can set the name of an Attribute - HDA calculates a float multiplier and multiplies the value of that Attribute - the attribute could be float @Alpha or @pscale, @radius, @width... - the attribute could be vector @Cd
It seems, that attribsize() does not see the autobound attribute.
Please, what would be the preferred (or fastest to cook) way to create such binding?
The VEX function setpointattrib() does not set the autobound attribute.
It seems, that I have to create two wrangles? One wrangle for floats and second wrangle for vectors? And Switch SOP between them with a pointattribsize() expression function?