Hi guys,
When applying a displacement map I get these tears at the UV seams. This is a zbrush disp map exported with a 0 mid value. It works fine in blender and maya, any idea how to fix it? Also, is there a 'shade smooth' option for the object
Houdini displacement
Blender using the same displacement
Houdini disp settings in the shader
Thank you
Tearing at UV seams when using displacement
324 0 1- Seyfaro
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