2D edge "extrude" in a single SOP?

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Houdini can take a single polygon and extrude it in 3D, along the poly's normal. Can I do an analogous operation in 2D, i.e. extrude an edge on a plane? In the shape below, I want to "extrude" edges A and B outward (left and right, respectively), to create a wider top rectangle (in gray). I'd start with points 1-4 in blue and I want to end with points 1-6 in orange (creating new points is obviously necessary). I can do this with a few SOPs, but is there maybe a single-SOP way to do this?
Edited by element33 - May 26, 2024 00:35:46

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Edge_extrude.png (29.7 KB)

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Do you want this

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PixPin_2024-05-26_18-02-20.png (639.9 KB)

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juejuezi
Do you want this
Yes, thank you. I didn't know Houdini could extrude edges.
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if you want to keep a little more procedural, use the poly expand SOP
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