In the of my 3D personal project, I was confronted with the challenge of creating vegetation. To address this, I crafted a procedural tool within Houdini software, leveraging a variety of techniques to achieve for creating and Growth the Branches , that by using Several methods Including : using paint mask or draw curve , or by using Determined position or random position over the source object , I can create branches and leaves . or I can create a animation Growing for that , I hope that I will developing and enhancing its efficiency this procedural tool in future.
Houdini Growth Procedural Animation Asset
954 0 0- Amir Akbarshahi
- Member
- 1 posts
- Joined: Jan. 2015
- Offline
In the of my 3D personal project, I was confronted with the challenge of creating vegetation. To address this, I crafted a procedural tool within Houdini software, leveraging a variety of techniques to achieve for creating and Growth the Branches , that by using Several methods Including : using paint mask or draw curve , or by using Determined position or random position over the source object , I can create branches and leaves . or I can create a animation Growing for that , I hope that I will developing and enhancing its efficiency this procedural tool in future.
-
- Quick Links