The content of the point wrangle is as follows:
s@unreal_instance = "PointLight"; v@unreal_uproperty_lightcolor = set(chv('light_color')); f@unreal_uproperty_Intensity = chf('light_intensity'); i@unreal_uproperty_mobility = 2; f@unreal_uproperty_sourceradius = chf('source_radius'); f@unreal_uproperty_AttenuationRadius = chf('attenuation_radius');
The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.
Any help is welcome.
Stef