Hi! I've been experimenting with exporting USD variants with PDG, in the attached file it sort of works. This is a two-part question: In the example test file I have a Labs Simple Baker generating textures, and I'm using a ROP Fetch in TOPS to process it as part of a USD export loop assigning materials and creating variants. The bake texture ROP fetch causes the USD ROP fetch to fail, although I can generate the textures beforehand and everything works fine
Is this a limitation of using a packaged SOP like Labs bake tex in this kind of setup, or is there a workaround with PDG? I'm also relatively new to USD so I might be missing something
The other question, illustrated in this example file: Exporting USD variants in this fashion is a bit convoluted and error prone, I'm wondering if there might be some newer, more straightforward ways to go about this. Any advice is much preeesh!
Thanks and cheers