Or would the best way to do this be storing the ramp parameter's path as a string, and then using chramp()?
If you're doing something like morphing the location of points in a mesh from one location to another, being able to do something like randomly assigning some percentage of the points to use a quadratic interpolation vs a linear interpolation would be useful!
Having a direct reference to a ramp parameter would be useful, so you could make adjustments to the ramp on the fly using houdini's competent ramp UI.

