Hi All.
Im sure the odd shading errors you get trying to use height maps in the standard surface worked when I used to change the input RGB greyscale height map to vector3. Nothing is working now. The normal go crazy. Is there any other work around to get heightmaps to work?
Best
Mark
Karma height map creates shading errors
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- Mark Wallman
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- Enivob
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You do have a dotted connector indicating all might not be right. Those can be confusing, because sometimes it doesn't matter, in this case, the HeightToNormal node expects a float and is not auto-converting your RGB vector3. Try extracting only a single channel from your grayscale RGB image. Supply only the RED channel to the converter's input.
Edited by Enivob - June 25, 2024 08:37:02
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
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Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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- Mark Wallman
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- 689 posts
- Joined: Aug. 2013
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