Karma XPU - particles to uniform volume

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Hello,
I make water simulation, and have whitewater particles that I want to import on Solaris and render as volumes, I tried to make it a uniform volume and apply corresponding materials, but density value does not work, only color has effect, but not density. Please check the attached scene. How can I control this? And maybe any tips for using volume gradients for reflections of volume?

Attachments:
pts_to_vol.hiplc (1.1 MB)

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