Flakes in copernicus ?

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Hello guys

Do you know how I can have this effect in copernicus ? I use it a lot for create flakes effect on products....

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Capture d'écran 2024-07-11 135628.png (1.4 MB)

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You can simply use sops for that.

Put down a grid with 2 rows, 2 columns, scatter some points, stick that into a voronoi fracture, add an enumerate sop, set it to primitives and the attribute name to "index".

Make a copnet, put down a sop import and point it to your grid, stick the output of that into a rasterize geo cop, add an output type ID, and set the name to index.
Done.

Edit: attached a small demo hip.
Edited by protozoan - July 12, 2024 06:08:48

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flakes.hip (139.3 KB)

Martin Winkler
money man at Alarmstart Germany
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This is id output of Worley Noise in cops
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elovikov
This is id output of Worley Noise in cops
Thank you So much, that was exactly what i was looking for
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