I set up the existing skull geometry using APEX and then used Scene Animate to re-proportion the whole thing, as shown in the image below.
Would it be possible to re-initialise and configure APEX with these changed joints and geometry?
I would like to extract the geometry of the joints that have changed since this scene animate.
In fact, at this point, it's probably better to just use a skeleton node to set it up again for the changed geometry, but I was hoping there was a more procedural way to do it.
I've used "APEX Scene Invoke" to get the geometry and original skeleton, but I'm not sure how to extract the Guides.skel.