How to disable tiling in camera projection ?

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I use 'uv texture' node and set texture-type to 'perspective from camera' but the result has the projection being repeated (tiled). How to turn off the tiling ?
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metaclay2
I use 'uv texture' node and set texture-type to 'perspective from camera' but the result has the projection being repeated (tiled). How to turn off the tiling ?

Tiling happens when evaluating the projection, not when creating it. On the texture read node, set the boundary mode to clamp or decal.
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