The problem with animation curves

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hi guys
I assembled a character using Apex and added an animation clip.
There are no issues with viewing the motion path in the scene view.
But the curve "cog_ty" generated by the scene animation has an overall downward trend, and this animation curve is inaccurate.
May I ask how to correct them.
thank you!
Edited by gordon_lei - July 19, 2024 03:44:37

Attachments:
apex.png (1.1 MB)
Animation_Edit.png (138.2 KB)

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It's hard to tell what's going wrong here from just images alone. Are you saying that the cog controller is not matching what the rig copy transforms is outputting?
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edward
It's hard to tell what's going wrong here from just images alone. Are you saying that the cog controller is not matching what the rig copy transforms is outputting?

hi edward
The 'ty' curve in the Animation Editor does not match the motion path in the Scene View.
This COG is the center of gravity of the character, and the curve should have a parallel backward trend. Instead of a downward trend to the right.
I have identified the issue as my initial skeleton 'hip' joint has a slight rotation value and 'tx' is not at the center of the world.
I fixed them and everything is normal now.
Thank you for your reply~!

Attachments:
curve_2.png (201.0 KB)

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