output from COP to be used as texture image in shader

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Here's my simple setup (attachment), inside COP network, I use basic butterfly image and then apply blur. I want to use this blur node as image texture in my 'test' material. It's visible in scene view but it appears pink in the render. What am i doing wrong?
Edited by metaclay2 - July 22, 2024 07:53:14

Attachments:
Screenshot 2024-07-22 at 18.00.22.png (244.9 KB)
Screenshot 2024-07-22 at 18.00.27.png (188.2 KB)
Screenshot 2024-07-22 at 18.01.06.png (123.6 KB)
Screenshot 2024-07-22 at 18.02.09.png (483.5 KB)
Screenshot 2024-07-22 at 18.51.31.png (2.2 MB)
Screenshot 2024-07-22 at 18.51.20.png (1.2 MB)

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You need to specify where and how you render.
The options visible on the screen are intended for the old Mantra, and now everyone is trying to render it in Karma in Solaris. there is a different principle for assigning materials.
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RGaal
You need to specify where and how you render.
The options visible on the screen are intended for the old Mantra, and now everyone is trying to render it in Karma in Solaris. there is a different principle for assigning materials.

I'm using mantra. All those workflow is intended for Mantra.
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Have you tried using the COP ROP and reference that in the op?
https://www.sidefx.com/docs/houdini/nodes/cop/rop_image.html [www.sidefx.com]
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