can't view previewmaterial in cop network

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I just do basic things , no fancy stuff :

I created a cop network inside /obj
inside the cop network, I added a 'fractalnoise' node. I can see the noise image in the scene view.
I added a previewmaterial node in the cop net.
Connect the output from fractalnoise to the 'height' of the previewmaterial.
Now in the scene view , I can't see the fractal or texture , it's just white.

I follow this video and the grid should look displaced by the fractal like this one :
https://youtu.be/ho2iQckcZ9c?t=337 [youtu.be]

what is wrong ?

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Screenshot 2024-07-22 at 22.03.52.png (1.5 MB)
Screenshot 2024-07-22 at 22.04.05.png (1.4 MB)

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What is your height scale set on the preview materail.

For me, using all the default settings I actually have to reduce that scale(initially set to one) to bring down the displacement to more pleasing levels.
Edited by BabaJ - July 22, 2024 11:54:56
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BabaJ
What is your height scale set on the preview materail.

For me, using all the default settings I actually have to reduce that scale(initially set to one) to bring down the displacement to more pleasing levels.

Everything using default value - no parameter changes at all. I think I should see visible spikes. But I only got simply flat surface.

Btw , I'm using osx version of Houdini 20.5.278. Maybe a bug ?
Edited by metaclay2 - July 22, 2024 12:06:47
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metaclay2
osx version
Perhaps it is a bug for osx...I'm using windows

Post your hip...I'll open the file using windows and if I don't get your 'error', then definitely it's a bug for osx.( could be related to the viewport as I see a long discussion about that for mac on the forums here).

Otherwise it's possible you may have made a parameter change and forgot about it?
Edited by BabaJ - July 22, 2024 12:49:43
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BabaJ
metaclay2
osx version
Perhaps it is a bug for osx...I'm using windows

Post your hip...I'll open the file using windows and if I don't get your 'error', then definitely it's a bug for osx.( could be related to the viewport as I see a long discussion about that for mac on the forums here).

Otherwise it's possible you may have made a parameter change and forgot about it?

Confirmed it's a bug on OSX version - running on macbookpro M1 max.
It works fine on my windows (tested just now)

Thanks man.
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metaclay2
Confirmed it's a bug on OSX version - running on macbookpro M1 max.

I wouldn't say this is a bug, SideFX described it in the documentation. New COP requires vulkan viewport, but it is not implemented on macos. I also faced this problem

https://www.sidefx.com/docs/houdini/news/20_5/viewport.html [www.sidefx.com]

- Native display of COP nodes in the Scene Viewer.
- The Vulkan viewport isn’t supported on macOS. MacOS uses the OpenGL viewport renderer.
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Hi SideFx

I have a similar problem but concerning the height scale under normals and displace in the previewmaterial node. I am trying to adjust the height scale to reduce the spike's height. However, changing the height scale doesn't affect the height in the viewport. Please see attachement.

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henkeblomman
Hi SideFx

I have a similar problem but concerning the height scale under normals and displace in the previewmaterial node. I am trying to adjust the height scale to reduce the spike's height. However, changing the height scale doesn't affect the height in the viewport. Please see attachement.


I had precisely the same problem. Also, connecting textures to the basecolor did not get an update in the viewport. Same went for the tile visualization, border wrap etc.

It's likely that you're using OpenGL instead of the "Vulkan" viewport (That was my problem).

To fix it:

Check the Global Preferences (Most Common Method):
Go to Edit -> Preferences -> 3D Viewports.
Look for a setting named something like "Viewport Renderer".
Ensure this dropdown menu is set to "Vulkan".
Note: If you change this setting, you will likely need to restart Houdini for it to take effect.
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