Edit Property pscale bug?

   508   3   1
User Avatar
Member
199 posts
Joined: Jan. 2014
Offline
Hello, can't make the `@pscale` (widths in solaris) to adjust in LOP
It's feels really unpredictable but maybe I'm doing it wrong. But with a multiply value of 0.08 I would expect particles to be very small and not gigantic
Edited by Ivan L - July 22, 2024 18:06:21

Attachments:
Peek 2024-07-22 11-14.mp4 (1.1 MB)

I contribute to the beauty of this world
https://houdininotes.ivanlarinin.com/ [houdininotes.ivanlarinin.com]
User Avatar
Member
188 posts
Joined: Nov. 2013
Offline
I don't think that value is a multiplier, it's an explicit value. Looks like it's maybe using world units, so in this case if you set it to 0.8, you'd get pscale of 80 centimetres
User Avatar
Member
199 posts
Joined: Jan. 2014
Offline
Hamilton Meathouse
I don't think that value is a multiplier, it's an explicit value. Looks like it's maybe using world units, so in this case if you set it to 0.8, you'd get pscale of 80 centimetres

I would like to think so as well but with 0.001 it gives nothing but with 0.002 it gives huge pscale, totally random
I contribute to the beauty of this world
https://houdininotes.ivanlarinin.com/ [houdininotes.ivanlarinin.com]
User Avatar
Member
293 posts
Joined: Jan. 2013
Offline
I don't think it's quite right to use Edit Properties for this since the pscale value array is a float[]. It would be better to multiply each value in the array by some value.
Edited by alexwheezy - July 23, 2024 01:38:15

Attachments:
widths.hipnc (161.2 KB)

  • Quick Links