Bug Report:"unreal_bake_folder" attribute not working in 20.5.278.0

   765   2   2
User Avatar
Member
27 posts
Joined: April 2020
Offline
Im testing baking a simple box into a specific folder of Unreal thru HDA:


I tried
/Game/Test
/All/Game/Test
C:\..\MyFirst01\Content\Test
{world}
{hda_level}
...

and tried set to prim / detail attribute,

But when I click Bake, they will always appear at /Game/HoudiniEngine/Bake, the default folder in the plugin settings.

The property in the details panel 'Bake Folder' works, the 'Default Bake Folder' in plugin settings works, but setting the attribute unreal_bake_folder does not seem to do anything.
Am i missing something :/ Anyone have tried this attribute, thanks!!

Packaging [www.sidefx.com]:
The Bake Folder (the folder where the baked assets will be stored) is determined by first checking for the unreal_bake_folder attribute on the asset (prim, detail). If this isn’t set then it uses the property in the details panel. If the property is also not set, then it uses the default bake folder configured in the plugin settings.

Attributes and Groups [www.sidefx.com]:
unreal_bake_folder: Unreal path of a Folder used to override the default Bake folder for this asset. Default value: {bake}. (Supports String Tokens)

Houdini: 20.5.278.0
HoudiniEngine: 7.0.0
Unreal Version: 5.4.3-34507850+++UE5+Release-5.4
Platform: Windows 11 (23H2) (x86_64)
Edited by Nuuk - July 27, 2024 03:34:08
User Avatar
Member
27 posts
Joined: April 2020
Offline
Back to Houdini 20.0 it works

so I think it might be a bug..
User Avatar
Staff
2535 posts
Joined: Sept. 2007
Offline
https://www.sidefx.com/forum/topic/38189/ [www.sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
  • Quick Links