Its a little hard to explain, but how can one speed up response time while modeling in a scene when an object is connected to several SOPs in a scene.
I have a rig with separate objects like a head and a body merged which them are rigged in another Geo node, and are then also used as a base for some hair grooming.
But when I hide all objects, and then edit only the head geo, so nothing else is visible, only the geometry I'm editing, the response time is extremely slow because Houdini seems to cook all the hidden nodes after every single edit.
Which takes about 10 seconds after each edit.
Is there a way to prevent this, because I assumed that's what the advantage of "hide other objects" would be.