Hi, I've got a simple animation of some fractured pieces. I would like them to each have some offset and start/finish their animations at different times. I've done some searching, but none of the fetch input/by count methods seems to work (I just get multiple copies).
Any help would be greatly appreciated.
Thanks!
File attached
Offset Animation of Each Piece in Time
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- TheDude123
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- tamte
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depending on the animation it may be more efficient to just offset the animation curve per piece in your file
however assuming that the animation is more complex and you want to know in general how to retime each piece in for loop, the trick is to use Fetch Input mode and isolate the piece per iteration since Extract Piece uses cached pieces which you can't timeshift
here is an example with both options
however assuming that the animation is more complex and you want to know in general how to retime each piece in for loop, the trick is to use Fetch Input mode and isolate the piece per iteration since Extract Piece uses cached pieces which you can't timeshift
here is an example with both options
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- TheDude123
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