I'm not sure if this is an intentional design choice, but it seems like the Vulkan viewport draws bounding boxes as geometry in shaded modes. It can potentially tank performance and negate the point of having a bounding box representation.
Aside from reverting to OpenGL, is there a way to change this behavior?
Vulkan bounding boxes are drawn as geo instead of wireframes
503 1 2- Siavash Tehrani
- Member
- 729 posts
- Joined: July 2005
- Offline
- AslakKS
- Member
- 185 posts
- Joined: Feb. 2016
- Offline
-
- Quick Links