I'm very new to APEX and I'm not even a rigger. I'm the pipeline guy trying to figure out how we are going to export the animation bakes properly for our USD pipe.
I'm trying to setup a character that has two resolutions. A
hi
and a lo
. The idea here is to have a more complex deformation on the hi
shape like wrinkles etc. And we want to export both resolutions when we are done with the animation so lighters can view the lo
in the viewport and the hi
in the render. Instead of packing a folder with the basic `Base.shp`, I did it this way. Then I added a simple_fk auto rig component, and then a bonedeform for each shape, like this.
I also added this character twice in a scene so I can test with multiple characters. I can see both characters in the Scene Animate node, but I only see the
lo
meshes. Then I added a Scene Invoke node like this.
And finally I added two Unpack Folder nodes to extract the
lo
and hi
of one character. I want to export them as separate usdc files. The problem is that both nodes export the same data: the lo
only. So the question is: how to setup a character with multiple mesh resolutions, how to choose which one to see in the Scene Animate node, and how to extract them separately for export?
Thanks!