Does anyone understand and can explain how this damn "Shear" works? To get the right shift, I rotate the pivot every time, try to enter values in different axes. Sometimes I manage to get the right shear, sometimes not, even after trying all the pivot turns.
X, Y, Z carry some unknown function, completely unrelated to the world X, Y, Z.
Even a year later, I have not managed to figure out the principle of choosing the "Shear" direction. Are there people who understand this? Write, please!
How does "Shear" work in transform/edit/polyextrud?
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- jsmack
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- goose7
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Might need to take a deep dive into linear algebra, but this is a simple case
This is shear: another element's value contribute to this element's position on this element's axis
Like sitting on an empy box and causing it its top to move horizontally first and then collapsed
I have this problem when I use edit tool and use scaling to tweak positions of two joints.
Then although the skeleton looks normal and even in rigvis node it is normal, when I plugin the skeleton into an IK chain node
the whole system explodes, joints start rotating to very wired angles.
What I did is to use skeleton tool to tweak position of joints.
Perhaps you could share a hip file containing the minimum system?
|1 1| X |x|=|x·1+y·1|=|x+y| |0 1| |y|=|x·0+y·1| |y|
Like sitting on an empy box and causing it its top to move horizontally first and then collapsed
I have this problem when I use edit tool and use scaling to tweak positions of two joints.
Then although the skeleton looks normal and even in rigvis node it is normal, when I plugin the skeleton into an IK chain node
the whole system explodes, joints start rotating to very wired angles.
What I did is to use skeleton tool to tweak position of joints.
Perhaps you could share a hip file containing the minimum system?
Edited by goose7 - Aug. 22, 2024 08:24:19
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