OCTANE MATERIAL BUILDER / Auto build your textures

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During a project I build this tool I would like to share.

With the Octane Material Builder ( download link below ) you can automatically build Octane Materials ( textures ) in Houdini. Add all the nodes like Color, Spec, Displacement, etc.. according to the flags set in the HDA for each texture. So no need to set those up manually. Save time by setting the file path to the texture map once in the Global Texture Dir and this directory will be added to each image node for all the textures.
Set ( update ) and Clear random colors for both OpenGL and Octane at any time.

You can download the OMB in the next link:
Available for download via Wetransfer:
https://we.tl/t-OaOiOwAMe7 [we.tl]

Available for download via Orbolt:
https://www.orbolt.com/asset/Carlo_Jongen::octane_material_builder::1.04

OMB Teaser on YouTube:
https://youtu.be/cPeiDGBLDbk [youtu.be]

OMB Full explanation video:
https://youtu.be/-hW7gvOPt3M [youtu.be]

Enjoy...
Edited by Carlo_Jongen - Sept. 22, 2024 06:17:54
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Awesome! Question, why universal material and not standard?
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lavrenovlad
Awesome! Question, why universal material and not standard?
I always use the Universal node for texturing in Octane. Don't really know what would be de benefit for using the Standard instead...
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