I am using a procedural road generator from Indie Pixel's Patreon to help create a procedural city. I use this in Houdini Engine for Unity and it generates roads with sidewalks very well, but there are large empty spaces between roads. Large squares of nothing. and I was wondering if there is a way to use the procedural methods to fill these areas with some voronoi geometry or some other way..
Please feel free to ask if you need additional information.
Thanks in advance,
OS
Filling space between procedural roads
139 0 0- omnifariousstudios
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