VDB Smoke to Unreal

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Hi! I'm exporting geometry from Unreal to Houdini and simulate smoke using it. But I can't find out the correct transforms to set the volumes in the same position as the geometry in Unreal. I tried to set all the transforms and pretransforms to the bounds with smoke, wrote the values in the transform intrinsic, but the position is still wrong, always somewhere nearby. I want to find one correct solution so as not to constantly adjust it manually. Does anyone have experience with exporting to Unreal?
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