MPM solver

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Hi All,

I am trying new MPM solver . I am using an animated RBD object to emit from . But the result is jagged particle step.
I have attached a screen shot . Is it something to do with sub step of solver or sub step of RBD itself.
Any help on this topic will be appreciated .

Thanks

Attachments:
Issue.JPG (8.4 KB)

FX
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Make sure you interpolate the RBD transform after the sim or cache

You can use Time Blend SOP for that (you may also want to check Interpolate Rotation..., not sure why its off by default)
Tomas Slancik
FX Supervisor
Method Studios, NY
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Hi Tomas,

Thanks for quick reply ..I will check shortly.

Many Thanks
FX
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Hi Tomas,

I have tried the method you mentioned but its is not coming right ..On the other hand I have increased jitter value it is giving little result .. But it is not perfect yet

Also I have checked with manual keyframe animated box and emitting from it . The jitter is visible.
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