Hi.
I have a sky text on material assigned a mesh. The material has transparency on it via the blue channel of the sky texture connected to transmission slot of the mtlxsurface unlit shader . But looking at the normal AOV pass I can still see the transparency, same with depth and cryptomatte. Is that normal?
Is the AOV not suppose to just read raw geometry normals(Maybe with a displacement map prepass if chosen so)?
Transparency showing up in the Normal AOV. Is that normal?
230 0 1- Leozard
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