foam from ocean and collision objects

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hi,

i have a terrain island with some beaches and cliffs, and an ocean.
is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object?
as "fake" foam, without going into a flip sim...
any hints are welcome.

Edited by soulcage_dpt - Sept. 30, 2024 13:24:41

Attachments:
island_foam.png (1.3 MB)

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Ive done this kind of stuff with curves emitting particles.

Taking the intersection of water/objects, creating lines and animate them traveling towards the shore.
You can use the velocity from some pyro sims to get swirly motion and render density as bubbles.
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thx for the reply and the hint. this is a cool idea and i will try.

just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.
Edited by soulcage_dpt - Oct. 3, 2024 06:37:20
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