Hi all,
I recently got introduced to Houdini's new Copernicus nodes and I tried making something cool with it. This is a tile generator that lays out tiles in the shape of any geometry input you give it. The border tiles are made with sops because I couldn't figure out how to do it in cops alone. I'm not really a fan of the large empty patches and the heavy distortion on some of the border tiles, but I couldn't really come up with solutions for it. If anyone has any suggestions on how to improve it let me know.