Send Custom Primitive Data to Unreal

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Hi all,

I've been trying to set some custom data on a bunch of static meshes to drive material variation. I know that houdini engine supports 'per instance custom data', however I want to use static mesh type when importing which means not able to use instance.

So my question is, does houdini engine supports 'custom primitive data' for static mesh actors? I know this question has been asked previously, but it was 2 years ago so I'm hoping that something has changed about this.

Thanks for any info on this,
Cedric

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This is still not supported right now with Houdini Plugin. Sorry.
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No problem, thank you for the reply
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