Copernicus Support in Houdini Engine
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Qwertzus
Member
18 posts
Joined: March 2017
Offline
Oct. 14, 2024 11:09 a.m.
Do you know if it is currently possible to use Copernicus within Houdini Engine? (E.g. for UE5)
I did a simple test in Unreal 5.4.4 and Houdini 20.5.370, where I'm just baking a basecolor texture from a @Cd attribute.
With the old Cop network it works like a charm:
With Copernicus nothing seems to happen in Unreal Engine:
I use the same setup for both. I have a matnet and within the principledshader I reference the "OUT" null node in Base Color from each copnet:
Attachments:
oldcop.png (1.5 MB)
newcop.png (1.6 MB)
shader.png (28.4 KB)
setup.png (34.2 KB)
dpernuit
Staff
550 posts
Joined: Sept. 2016
Offline
Nov. 15, 2024 4:48 p.m.
Hi, That's unfortunately expected, as HAPI currently doesn't know how to translate COPernicus data. Support for COPernicus nodes for HAPI/Unreal will be added in future versions of Houdini.