Copernicus Support in Houdini Engine

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Do you know if it is currently possible to use Copernicus within Houdini Engine? (E.g. for UE5)

I did a simple test in Unreal 5.4.4 and Houdini 20.5.370, where I'm just baking a basecolor texture from a @Cd attribute.

With the old Cop network it works like a charm:


With Copernicus nothing seems to happen in Unreal Engine:


I use the same setup for both. I have a matnet and within the principledshader I reference the "OUT" null node in Base Color from each copnet:

Attachments:
oldcop.png (1.5 MB)
newcop.png (1.6 MB)
shader.png (28.4 KB)
setup.png (34.2 KB)

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